Virtual Reality
24th January 2020 | by Andrew Marunchak | Development, Virtual Reality
I recently finished a collaboration with Isaac Santos, a Fine Arts student here at the University of Hertfordshire, involving the creation of a mixed reality piece. It’s been great to have a chance to do something experimental and I really enjoyed the process, it taking a few days to implement – most of which was […]
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12th July 2018 | by Andrew Marunchak | Development, Education, technical, Virtual Reality
I‘m planning on creating a few posts detailing my informal experiments with embodiment in virtual reality. The aim is to come up with an immersive, high fidelity setup that is able to be deployed quickly. To this end, base stations and wearable trackers are something I’ve tried to avoid. My use case involves traditional classroom […]
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4th August 2017 | by Andrew Marunchak | Opinion, Virtual Reality, Virtual Worlds
I‘m writing this post in recognition of the efforts by Linden Lab, the creators of Second Life, to bring multi-user 3D environments to content authors in a form that is both accessible and scalable. They’re making this vision a reality through their new platform, Sansar. I also think it important to provide some context of […]
Tags: Sansar, Second Life
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7th December 2016 | by Andrew Marunchak | Development, Education, Virtual Reality, VR Head Mounted Displays
It’s not often that we get the chance to demonstrate what we’re working on as, in education, it’s more about the finished product and conclusions. Nevertheless, during the HEaTED East of England network event , we were given the opportunity to allow people to wonder around a bespoke 3D environment while using our HTC Vive […]
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3rd July 2016 | by Andrew Marunchak | Video, Virtual Reality, VR Head Mounted Displays
Granted, there are plenty of videos showing how the Vive works in large, open environments but few of them deal with the real-world scenarios faced by many when it comes to introducing virtual reality to their living rooms. Much like how the Nintendo Wii needed a similar amount of space in order to allow the […]
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1st July 2016 | by Andrew Marunchak | Education, Virtual Reality, VR Head Mounted Displays
[notification type=”info”] Virtual Reality devices are advancing rapidly in their capability. This post does not reflect the most current technology.[/notification] Shortly after receiving our HTC Vive, I rushed to set everything up in a bid to sample the delights of the virtual reality applications available through Steam. For those of you unfamiliar with Steam, it’s […]
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9th June 2016 | by Andrew Marunchak | Opinion, Virtual Reality
I’m something of a transhumanist and in possession of a woefully optimistic view of where technology can take the human race in the next hundred years. A lot has happened in recent times, we have a surge in the public interest of VR, new genetic therapies which are starting to offer treatments for everything from […]
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21st March 2016 | by Andrew Marunchak | technical, Virtual Reality
The end game for many technologies involves integrating seamlessly with our being, turning us into space-dwelling cyborgs. The problem is that while the process of miniaturization is always in motion, there will always be a suite of technologies on the fringe which have yet to undergo such optimization. That’s to say, they usually start out […]
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26th February 2016 | by Andrew Marunchak | Development, Education, Virtual Reality, VR Head Mounted Displays
Much has changed these last few years in the gaming industry. Until recently, real-time/interactive 3D has had something of a stigma associated with it when it came to education. Happily, in the spirit of inquiry, research has continued to verify its potency for creating memorable and engaging experiences. Click here to view the search trend […]
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16th November 2015 | by Andrew Marunchak | Augmented Reality, Virtual Reality
Last week I attended the VRTGO conference in Newcastle, a day of talks from various industry representatives describing how they were using Virtual and Augmented Reality in their businesses. Happily, not all of it was gaming-related, something which has been difficult to exclude from these events as, understandably, the gaming sector is what is driving […]
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