Category Archives: Opinion

Sansar Open Beta: Deserving to Succeed

I‘m writing this post in recognition of the efforts by Linden Lab, the creators of Second Life, to bring multi-user 3D environments to content authors in a form that is both accessible and scalable. They’re making this vision a reality through their new platform, Sansar. I also think it important […]

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Diegetic Gaming Interfaces

Imagine flying a modern passenger aircraft but without the complex array of instruments you’d expect to see informing you of air speed, altitude and heading. All you have at your disposal is the flight yoke, which you recognise from having seen countless pilots pull out of nose dives, moments before […]

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The Narrative of Weather in Gaming

The chaos of a raging storm or the tenderness of a falling snowflake both have the ability to evoke an emotional response. They set a scene and prepare the audience for what’s to come. This audiovisual conveyance is what captures the attention of a user and provides a buffer for […]

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Beyond Inventory Systems

Going on an adventure means, at some point, having to look through your pockets for those all important bits of kit. Whether it’s a map, compass or gauntlet of power, you need to make sure your preparations weren’t in vain and that you’ll last long enough to reach the next […]

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Cartography in Gaming

To this day, I continue to get excited whenever I see a game map. I feel the urge to explore and my imagination goes into overdrive, creating stories for the areas depicted and quickly convincing myself that the world is more expansive and fantastic than it usually ends up being. […]

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What do artificial intelligence, virtual reality and gene editing have in common?

I’m something of a transhumanist and in possession of a woefully optimistic view of where technology can take the human race in the next hundred years. A lot has happened in recent times, we have a surge in the public interest of VR, new genetic therapies which are starting to […]

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