Interactions and embodiment in Virtual Reality – Part 1

I‘m planning on creating a few posts detailing my informal experiments with embodiment in virtual reality. The aim is to come up with an immersive, high fidelity setup that is able to be deployed quickly. To this end, base stations and wearable trackers are something I’ve tried to avoid. My use case involves traditional classroom […]

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Demonstrating Virtual Reality at the University of Hertfordshire

It’s not often that we get the chance to demonstrate what we’re working on as, in education, it’s more about the finished product and conclusions. Nevertheless, during the HEaTED East of England network event , we were given the opportunity to allow people to wonder around a bespoke 3D environment while using our HTC Vive […]

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HTC Vive Commercial Release – First Impressions

[notification type=”info”] Virtual Reality devices are advancing rapidly in their capability. This post does not reflect the most current technology.[/notification] Shortly after receiving our HTC Vive, I rushed to set everything up in a bid to sample the delights of the virtual reality applications available through Steam. For those of you unfamiliar with Steam, it’s […]

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The Weston Auditorium at the University of Hertfordshire in Virtual Reality

Much has changed these last few years in the gaming industry. Until recently, real-time/interactive 3D has had something of a stigma associated with it when it came to education. Happily, in the spirit of inquiry, research has continued to verify its potency for creating memorable and engaging experiences. Click here to view the search trend […]

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Experiments with Photogrammetry

Photogrammetry is the means by which a 3D model can be constructed using photos as the sole input. It’s used extensively in archaeology to document artifacts in such a way that it allows specimens and sites to be explored in great detail without fear of having the original crumble into dust upon touch. I recently […]

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