Category Archives: Development

Interactions and embodiment in Virtual Reality – Part 1

I’m planning on creating a few posts detailing my informal experiments with embodiment in virtual reality. The aim is to come up with an immersive, high fidelity setup that is able to be deployed quickly. To this end, base stations and wearable trackers are something I’ve tried to avoid. My […]

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Beyond Inventory Systems

Going on an adventure means, at some point, having to look through your pockets for those all important bits of kit. Whether it’s a map, compass or gauntlet of power, you need to make sure your preparations weren’t in vain and that you’ll last long enough to reach the next […]

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Cartography in Gaming

To this day, I continue to get excited whenever I see a game map. I feel the urge to explore and my imagination goes into overdrive, creating stories for the areas depicted and quickly convincing myself that the world is more expansive and fantastic than it usually ends up being. […]

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Demonstrating Virtual Reality at the University of Hertfordshire

It’s not often that we get the chance to demonstrate what we’re working on as, in education, it’s more about the finished product and conclusions. Nevertheless, during the HEaTED East of England network event , we were given the opportunity to allow people to wonder around a bespoke 3D environment […]

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The Weston Auditorium at the University of Hertfordshire in Virtual Reality

Much has changed these last few years in the gaming industry. Until recently, real-time/interactive 3D has had something of a stigma associated with it when it came to education. Happily, in the spirit of inquiry, research has continued to verify its potency for creating memorable and engaging experiences. Click here […]

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Experiments with Photogrammetry

Photogrammetry is the means by which a 3D model can be constructed using photos as the sole input. It’s used extensively in archaeology to document artifacts in such a way that it allows specimens and sites to be explored in great detail without fear of having the original crumble into […]

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Unity 3D multi-user testing

Creating multi-user environments, with current software, is a headache due to having to keep track of so many variables for synchronized states. My hope is to use this project as the groundwork for a variety of multi-user experiences, educational and game-based. At the moment, the environment is just a grid […]

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Work in progress – The Weston Auditorium at the University of Hertfordshire

One of my current projects involves translating the Weston Auditorium, found on the de Havilland campus of the University of Hertfordshire, into a 3D space. Again, I’m using Unity at the moment and my workflow involves 3dmax, sketchup and vray (for lightmaps). Admittedly, my proficiency with vray isn’t all that […]

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