The Logistics of Virtual Reality and Thunderbolt 3

The end game for many technologies involves integrating seamlessly with our being, turning us into space-dwelling cyborgs. The problem is that while the process of miniaturization is always in motion, there will always be a suite of technologies on the fringe which have yet to undergo such optimization. That’s to say, they usually start out […]

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The Weston Auditorium at the University of Hertfordshire in Virtual Reality

Much has changed these last few years in the gaming industry. Until recently, real-time/interactive 3D has had something of a stigma associated with it when it came to education. Happily, in the spirit of inquiry, research has continued to verify its potency for creating memorable and engaging experiences. Click here to view the search trend […]

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Getting serious with virtual and augmented reality at the VRTGO conference

Last week I attended the VRTGO conference in Newcastle, a day of talks from various industry representatives describing how they were using Virtual and Augmented Reality in their businesses. Happily, not all of it was gaming-related, something which has been difficult to exclude from these events as, understandably, the gaming sector is what is driving […]

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Experiments with Photogrammetry

Photogrammetry is the means by which a 3D model can be constructed using photos as the sole input. It’s used extensively in archaeology to document artifacts in such a way that it allows specimens and sites to be explored in great detail without fear of having the original crumble into dust upon touch. I recently […]

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University of Hertfordshire Virtual Second Life Campus

[notification type=”info”] The content in this post is very old and does not reflect current approaches to virtual worlds[/notification] I’m making this post mainly for posterity. One of my first tasks at the university was to create a virtual presence inside the multi-user 3D world ‘Second Life’. Whilst it’s somewhat past its prime, during its […]

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Unity 3D multi-user testing

Creating multi-user environments, with current software, is a headache due to having to keep track of so many variables for synchronized states. My hope is to use this project as the groundwork for a variety of multi-user experiences, educational and game-based. At the moment, the environment is just a grid spanning a hundred metres or […]

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Aikido

I’m actually a fairly difficult person to motivate and, unless I truly enjoy something, the chances are such that I will not give it my all. As far as physical activity goes, the main motivator for me is to be with the people I’ve come to know over the years through training. If we all […]

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Work in progress – The Weston Auditorium at the University of Hertfordshire

[notification type=”info”] This post refers to a piece of work which has since been completed, click here for more info[/notification] One of my current projects involves translating the Weston Auditorium, found on the de Havilland campus of the University of Hertfordshire, into a 3D space. Again, I’m using Unity at the moment and my workflow […]

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