1st July 2016 | by Andrew Marunchak | Education, Virtual Reality, VR Head Mounted Displays
[notification type=”info”] Virtual Reality devices are advancing rapidly in their capability. This post does not reflect the most current technology.[/notification] Shortly after receiving our HTC Vive, I rushed to set everything up in a bid to sample the delights of the virtual reality applications available through Steam. For those of you unfamiliar with Steam, it’s […]
Read more
9th June 2016 | by Andrew Marunchak | Opinion, Virtual Reality
I’m something of a transhumanist and in possession of a woefully optimistic view of where technology can take the human race in the next hundred years. A lot has happened in recent times, we have a surge in the public interest of VR, new genetic therapies which are starting to offer treatments for everything from […]
Read more
21st March 2016 | by Andrew Marunchak | technical, Virtual Reality
The end game for many technologies involves integrating seamlessly with our being, turning us into space-dwelling cyborgs. The problem is that while the process of miniaturization is always in motion, there will always be a suite of technologies on the fringe which have yet to undergo such optimization. That’s to say, they usually start out […]
Read more
26th February 2016 | by Andrew Marunchak | Development, Education, Virtual Reality, VR Head Mounted Displays
Much has changed these last few years in the gaming industry. Until recently, real-time/interactive 3D has had something of a stigma associated with it when it came to education. Happily, in the spirit of inquiry, research has continued to verify its potency for creating memorable and engaging experiences. Click here to view the search trend […]
Read more
16th November 2015 | by Andrew Marunchak | Augmented Reality, Virtual Reality
Last week I attended the VRTGO conference in Newcastle, a day of talks from various industry representatives describing how they were using Virtual and Augmented Reality in their businesses. Happily, not all of it was gaming-related, something which has been difficult to exclude from these events as, understandably, the gaming sector is what is driving […]
Read more
15th October 2015 | by Andrew Marunchak | Development, Education, Photogramettry
Photogrammetry is the means by which a 3D model can be constructed using photos as the sole input. It’s used extensively in archaeology to document artifacts in such a way that it allows specimens and sites to be explored in great detail without fear of having the original crumble into dust upon touch. I recently […]
Read more
1st April 2015 | by Andrew Marunchak | Second Life, Virtual Reality
I posted this entry many years ago and while it doesn’t represent current approaches to VR in 2020, it may be of historial significance to some people I’m making this post mainly for posterity. One of my first tasks at the university was to create a virtual presence inside the multi-user 3D world ‘Second Life’. […]
Tags: Second Life
Read more
21st March 2015 | by Andrew Marunchak | Development, technical
Creating multi-user environments, with current software, is a headache due to having to keep track of so many variables for synchronized states. My hope is to use this project as the groundwork for a variety of multi-user experiences, educational and game-based. At the moment, the environment is just a grid spanning a hundred metres or […]
Read more
10th November 2013 | by Andrew Marunchak | Personal
I’m actually a fairly difficult person to motivate and, unless I truly enjoy something, the chances are such that I will not give it my all. As far as physical activity goes, the main motivator for me is to be with the people I’ve come to know over the years through training. If we all […]
Read more
17th May 2010 | by Andrew Marunchak | Development, Education, Virtual Reality
This post refers to a piece of work which has since been completed, click here for more info One of my current projects involves translating the Weston Auditorium, found on the de Havilland campus of the University of Hertfordshire, into a 3D space. Again, I’m using Unity at the moment and my workflow involves 3dmax, […]
Read more