Author Archives: Andrew Marunchak

What do artificial intelligence, virtual reality and gene editing have in common?

I’m something of a transhumanist and in possession of a woefully optimistic view of where technology can take the human race in the next hundred years. A lot has happened in recent times, we have a surge in the public interest of VR, new genetic therapies which are starting to […]

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The Logistics of Virtual Reality and Thunderbolt 3

The end game for many technologies involves integrating seamlessly with our being, turning us into space-dwelling cyborgs. The problem is that while the process of miniaturization is always in motion, there will always be a suite of technologies on the fringe which have yet to undergo such optimization. That’s to […]

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The Weston Auditorium at the University of Hertfordshire in Virtual Reality

Much has changed these last few years in the gaming industry. Until recently, real-time/interactive 3D has had something of a stigma associated with it when it came to education. Happily, in the spirit of inquiry, research has continued to verify its potency for creating memorable and engaging experiences. Click here […]

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Getting serious with virtual and augmented reality at the VRTGO conference

Last week I attended the VRTGO conference in Newcastle, a day of talks from various industry representatives describing how they were using Virtual and Augmented Reality in their businesses. Happily, not all of it was gaming-related, something which has been difficult to exclude from these events as, understandably, the gaming […]

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Experiments with Photogrammetry

Photogrammetry is the means by which a 3D model can be constructed using photos as the sole input. It’s used extensively in archaeology to document artifacts in such a way that it allows specimens and sites to be explored in great detail without fear of having the original crumble into […]

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University of Hertfordshire Virtual Second Life Campus

I’m making this post mainly for posterity. One of my first tasks at the university was to create a virtual presence inside the multi-user 3D world ‘Second Life’. Whilst it’s somewhat past its prime, during its hayday, Second Life offered many people an opportunity to become accustomed to 3D environments. […]

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Unity 3D multi-user testing

Creating multi-user environments, with current software, is a headache due to having to keep track of so many variables for synchronized states. My hope is to use this project as the groundwork for a variety of multi-user experiences, educational and game-based. At the moment, the environment is just a grid […]

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Work in progress – The Weston Auditorium at the University of Hertfordshire

One of my current projects involves translating the Weston Auditorium, found on the de Havilland campus of the University of Hertfordshire, into a 3D space. Again, I’m using Unity at the moment and my workflow involves 3dmax, sketchup and vray (for lightmaps). Admittedly, my proficiency with vray isn’t all that […]

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