Author Archives: Andrew Marunchak

Interactions and embodiment in Virtual Reality – Part 1

I’m planning on creating a few posts detailing my informal experiments with embodiment in virtual reality. The aim is to come up with an immersive, high fidelity setup that is able to be deployed quickly. To this end, base stations and wearable trackers are something I’ve tried to avoid. My […]

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Blockchain-based ‘Decentraland’ community in uproar

It’s not all good news for the virtual world of Decentraland. Having secured millions of dollars in investment, their community is feeling rather bitter about how everything was handled. When you hear the words ‘blockchain’ and ‘cryptocurrency’, Bitcoin may come to mind. While it’s true that Bitcoin is what popularised […]

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Sansar Open Beta: Deserving to Succeed

I‘m writing this post in recognition of the efforts by Linden Lab, the creators of Second Life, to bring multi-user 3D environments to content authors in a form that is both accessible and scalable. They’re making this vision a reality through their new platform, Sansar. I also think it important […]

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Diegetic Gaming Interfaces

Imagine flying a modern passenger aircraft but without the complex array of instruments you’d expect to see informing you of air speed, altitude and heading. All you have at your disposal is the flight yoke, which you recognise from having seen countless pilots pull out of nose dives, moments before […]

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The Narrative of Weather in Gaming

The chaos of a raging storm or the tenderness of a falling snowflake both have the ability to evoke an emotional response. They set a scene and prepare the audience for what’s to come. This audiovisual conveyance is what captures the attention of a user and provides a buffer for […]

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Beyond Inventory Systems

Going on an adventure means, at some point, having to look through your pockets for those all important bits of kit. Whether it’s a map, compass or gauntlet of power, you need to make sure your preparations weren’t in vain and that you’ll last long enough to reach the next […]

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Cartography in Gaming

To this day, I continue to get excited whenever I see a game map. I feel the urge to explore and my imagination goes into overdrive, creating stories for the areas depicted and quickly convincing myself that the world is more expansive and fantastic than it usually ends up being. […]

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Demonstrating Virtual Reality at the University of Hertfordshire

It’s not often that we get the chance to demonstrate what we’re working on as, in education, it’s more about the finished product and conclusions. Nevertheless, during the HEaTED East of England network event , we were given the opportunity to allow people to wonder around a bespoke 3D environment […]

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The HTC Vive in a smaller space

Granted, there are plenty of videos showing how the Vive works in large, open environments but few of them deal with the real-world scenarios faced by many when it comes to introducing virtual reality to their living rooms. Much like how the Nintendo Wii needed a similar amount of space […]

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HTC Vive Commercial Release – First Impressions

Shortly after receiving our HTC Vive, I rushed to set everything up in a bid to sample the delights of the virtual reality applications available through Steam. For those of you unfamiliar with Steam, it’s an online content distribution service, initially set up for gaming but has since diversified its […]

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