Unity 3D Augmented Reality Interface

Augmented reality is quickly becoming a useful way of providing a more intuitive means of interacting with 3D content. All one need do is move the marker (rotate it, bring it closer to the camera etc…) and the change in orientation/distance is reflected on screen. I’m currently running a few experiments with this in Unity and hope to publish a browser-based version of my results soon. Publishing to Android is also possible, speaking of which I hope to release a non-AR game on the Google play store in late February. I leave you with a few results of my AR experiments, so far I’ve based the code on the work of the Augmented Environments Laboratory […]

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3D Glacial Hydrology

I’ve posted this for posterity, it’s one of the projects I completed during my master’s and is a tool I’ve put together in order to assist with teaching glacial hydrology. That’s the science of how water passes through those massive ice giants which carve their paths through mountains as they shift with forces so great it changes the shape of our planet. It’s likely that we will not be seeing these spectacles in a few decades as we’re rapidly seeing them vanish due to climate change. There are places where they’re reformed but, for the most part, they’re being lost. The project is a tribute to their magnificence. Apologies for the half-hearted narration in the […]

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Health and Saftey Training Environment (Unity 3D Prototype)

Yet another project I’m working on, this time a health and safety training environment for the University of Hertfordshire. The purpose of this particular app is to allow the staff to assess the ability of potential employees to spot dangerous situations in the office environment, things like low chairs, wires trailing across the floor, screen glare etc… I’m going to try and keep the polycount low on this one as it’s going to be delivered via a web browser and you can never tell how fast another user’s machine is. To that end, I’ve allowed the user to switch between quality settings and might make some super low poly models for the ultra low setting. […]

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Work in progress – The Weston Auditorium at the University of Hertfordshire

One of my current projects involves translating the Weston Auditorium, found on the De Havilland campus of the University of Hertfordshire, into a 3D space. Again, I’m using Unity at the moment and my workflow involves 3dmax, sketchup and vray (for lightmaps). Admittedly, my proficiency with vray isn’t all that great, yet, but I’m pleased with the current results. The most annoying part of doing a visualisation is definitely obtaining the required measurements of an area. The floorplans I had received for this didn’t indicate height and the seating had changed somewhat since the initial design. I’m looking forward to a chance to be a bit more creative and just go crazy building some surrealistic […]

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