HTC Vive Commercial Release – First Impressions

Shortly after receiving our HTC Vive, I rushed to set everything up in a bid to sample the delights of the virtual reality applications available through Steam. For those of you unfamiliar with Steam, it’s an online content distribution service, initially set up for gaming but has since diversified its offerings in a bid to reach out to wider audiences. We’re hoping to improve the student experience by creating engaging visual content for use in our concept classrooms and the promise of virtual reality in this area is quite something. Unboxing the headset and its accompanying assortment of wires made me wonder how portable a solution the Vive could be. Much of what we do […]

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Mixed Reality with the Oculus DK2

The irony of virtual reality is that, despite being a visual medium, it remains incredibly difficult to convey in a faithful manner. It’s not just about the visual impact of an experience but also the immersion factor. I made a post a few months ago in which I filmed myself using the Oculus Rift at a desk. In that video, I cross-faded the perspectives of a bystander and user in an attempt to communicate how people can interact with a 3D environment using a headset. Virtual Reality represents something of a growth industry right now but it will take time to convince people of its promise as a means for channelling emotional bandwidth. In the […]

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What do artificial intelligence, virtual reality and gene editing have in common?

I’m something of a transhumanist and in possession of a woefully optimistic view of where technology can take the human race in the next hundred years. A lot has happened in recent times, we have a surge in the public interest of VR, new genetic therapies which are starting to offer treatments for everything from HIV to cancer and the early stages of artificial neural networks which hold the potential to both dwarf and augment our collective intelligence. Advances in these mediums have been made possible thanks to hardware improvements in GPUs (simple graphics cards). Thanks to their efficiency and number crunching abilities, they’re able to do more than simply create breathtaking visuals. NVidia are […]

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The Logistics of Virtual Reality and Thunderbolt 3

The end game for many technologies involves integrating seamlessly with our being, turning us into space-dwelling cyborgs. The problem is that while the process of miniaturization is always in motion, there will always be a suite of technologies on the fringe which have yet to undergo such optimization. That’s to say, they usually start out in something of a clunky state. Virtual Reality headsets are such things, they are new, large and cumbersome. While the phone-based experiences made popular by the Gear VR hold promise (in that it is a lightweight solution without wires) it remains expensive. Upgrading to a new phone is also problematic. When all one needs is a faster GPU, the only […]

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